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Yvris Burke's avatar

Great post. Thanks for sharing! It is especially interesting about the “95% done before launch” advice as I’ve seen the opposite from established creators, saying you should aim to do as little development as possible before putting your idea to the market and making sure it gathers interest. I guess this is down to the different optimum approaches for newer creators vs those who have a larger operation and following behind them 🤔

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Pidj's avatar

Definitely good tips! I’ve done three now, and I think doing as much as you can beforehand* and not getting sucked into stretch goals are very important.

*I think art and editing is the exception. When I had art in my zines I bought one or two pieces of art upfront for promotions, and had the test done when the funds came through. I shared some pieces as they were made as updates. Does add a bit of risk though!

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